README
utransition
A tiny (~2KB) library providing you an easy way to manage time-based transitions. You just set prefered duration and easing and then specify how things should change basing on transition progress. For example, you can write small wrapper around this library that allows you to animate page scroll dynamically.
utransition is available via npm:
$ npm install utransition
Usage
import utransition from 'utransition';
const transition = utransition(200, requestAnimationFrame);
let wasPaused = false;
transition.onStart = () => {
console.log('transition started');
};
transition.onProgress = () => {
console.log(`eased progress: ${transition.easedProgress}`);
console.log(`linear progress: ${transition.linearProgress}`);
if (linearProgress > 0.4 && !wasPaused) {
transition.pause();
} else if (wasPaused && linearProgress > 0.6) {
transition.abort();
}
}
transition.onPause = () => {
console.log('transition paused');
};
transition.onResume = () => {
console.log('transition resumed');
};
transition.onAbort = () => {
console.log('transition aborted');
}
transition.onEnd = () => {
console.log('transition finished');
}
transition.play();
API
utransition(duration, timer[, easing])
Creates a transition object.
Example:
const myTransition = utransition(200, requestAnimationFrame);
duration
Type: Number
Minimum: 1
Transition duration in milliseconds.
timer
Type: Function
Timer like window.requestAnimationFrame
.
easing
Type: Function
Default: linear (progress) => progress
Custom easing function that takes linear progress in range from 0 to 1 and should return eased progress.
transition object
Created by utransition
call:
const transition = utransition(200, requestAnimationFrame);
// API:
transition === {
play() {},
pause() {},
abort() {},
onStart() {},
onPause() {},
onResume() {},
onAbort() {},
onEnd() {},
state: Enumerable['stopped', 'in progress', 'paused'],
easedProgress: Number,
linearProgress: Number,
};
All callbacks are invoked in the transition
context, so you can
do things like this.abort()
inside callbacks.
transition.state
Type: String
Overridable: false
Current transition state. One of stopped
, paused
, in progress
.
transition.linearProgress
Type: Number
Overridable: false
Current linear progress.
transition.easedProgress
Type: Number
Overridable: false
Current eased progress.
transition.play()
Type: Function
Overridable: false
Starts or resumes transition.
transition.pause()
Type: Function
Overridable: false
Pauses transition.
transition.abort()
Type: Function
Overridable: false
Aborts transition.
transition.onStart
Type: Function
Overridable: true
Context: transition
Called when transition starts. Usage:
const transition = utransition(...);
transition.onStart = () => {
console.log('transition started');
};
transition.onPause
Type: Function
Overridable: true
Context: transition
Called when transition pauses. Usage:
const transition = utransition(...);
transition.onPause = () => {
console.log('transition paused');
};
transition.onResume
Type: Function
Overridable: true
Context: transition
Called when transition resumes. Usage:
const transition = utransition(...);
transition.onResume = () => {
console.log('transition resumed');
};
transition.onAbort
Type: Function
Overridable: true
Context: transition
Called when transition aborts. Usage:
const transition = utransition(...);
transition.onAbort = () => {
console.log('transition aborted');
}
transition.onProgress
Type: Function
Overridable: true
Context: transition
Called on every timer tick except first tick after start or resume. Usage:
const transition = utransition(...);
transition.onProgress = () => {
if (transition.linearProgress > 0.5) {
transition.abort();
}
}
transition.onEnd
Type: Function
Overridable: true
Context: transition
Called when transition ends. Usage:
const transition = utransition(...);
transition.onEnd = () => {
console.log('transition finished!');
}