README
electron-spawn
run code easily inside of headless electron (chromium) windows from the command line
usage
$ npm i electron-prebuilt -g
$ npm i electron-spawn -g
$ echo "console.log('hello')" > foo.js
$ electron-spawn foo.js
you can also export a function that takes arguments to get all the arguments passed in to your program:
$ echo "module.exports = function (args) { console.log(args) }" > foo.js
$ electron-spawn foo.js bar baz
# outputs ['bar', 'baz']
or you can use process.argv
like an ordinary node program:
$ echo 'console.log(process.argv.slice(2))' > hello.js
$ electron-spawn hello.js beep boop
# outputs: ['beep', 'boop']
process.stdin
works too:
process.stdin.on('data', function (buf) {
console.log('buf=', buf)
})
$ echo beep boop | electron-spawn stdin.js
buf= <Buffer 62 65 65 70 20 62 6f 6f 70 0a>
api
var spawn = require('electron-spawn')
return a function that spawn electron
var electron = spawn(scriptname[, params..., execOptions])
returns a child process running electron with the given scriptname
params
are a list of arguments passed to the process
execOptions
is an object literal to set options on how the process gets spawned
var spawn = require('electron-spawn')
var electron = spawn('foo.js', 'bar', 'baz', {
detached: true
})
electron.stderr.on('data', function (data) {
console.error(data.toString())
})
electron.stdout.on('data', function (data) {
console.log(data.toString())
})
limitations:
- cannot automatically yet exit your program like how node does when you have no more activity on the event loop
But in your script you can callrequire('electron').remote.app.quit()
to quit when it's done:
module.exports = function (args) {
var img = new Image()
img.onload = function () {
require('electron').remote.app.quit()
}
img.src = 'http://example.com/cat.gif'
}
or you can call process.exit()
like an ordinary node program.